Quadruple & triples in Compiler Design

Quadruple & triples in Compiler Design

 In compiler design, both quadruples and triples are intermediate representations used to represent the code in a more machine-independent format. They are used during the code generation phase of compilation, where the compiler translates the high-level source code into a lower-level representation that can be easily understood by the target machine.


1. Triples:

  • A triple is a data structure with three fields:
    • Operator: This field stores the operator used in the expression (e.g., +, -, *, /).
    • Arg1: This field stores the first operand of the expression.
    • Arg2: This field stores the second operand of the expression.

Example:

Consider the expression a + b. The equivalent triple representation would be:

( +, a, b )

This triple represents the addition of a and b. The compiler can then use this information to generate machine code for the addition operation.

2. Quadruples:

  • A quadruple is similar to a triple, but it has four fields:
    • Operator: Same as in triples, this field stores the operator used in the expression.
    • Arg1: Same as in triples, this field stores the first operand of the expression.
    • Arg2: Same as in triples, this field stores the second operand of the expression.
    • Result: This field stores the result of the operation.

Example:

For the same expression a + b, the equivalent quadruple representation would be:

( +, a, b, t1 )

Here, t1 is a temporary variable that will hold the result of the addition.

The advantage of quadruples is that they explicitly store the result, which can be helpful for further optimizations during code generation. However, triples may be more space-efficient since they don't require an extra field for the result.