Reflections and shearing - Computer Graphics

Reflections and Shearing in Computer Graphics

Reflections and Shearing in Computer Graphics

Reflections:

  1. Basic Principle: Reflection follows the law of reflection, which states that the angle of incidence is equal to the angle of reflection.
  2. Types of Reflection:
    • Specular Reflection: This type of reflection occurs on smooth surfaces.
    • Diffuse Reflection: Rough surfaces reflect light rays in multiple directions.
  3. Reflection in Computer Graphics: Reflection is achieved through ray tracing or reflection maps.
  4. Application Examples: Reflection is used for mirrors, water surfaces, and glass rendering.

Shearing:

  1. Definition: Shearing involves shifting one part of an object relative to another along an axis.
  2. Types of Shearing:
    • Parallel Shearing: The shearing occurs parallel to one of the coordinate axes.
    • Non-Parallel Shearing: The shearing doesn't occur along a coordinate axis but instead along a diagonal axis.
  3. Mathematical Representation: Shearing can be represented using transformation matrices.
  4. Applications: Shearing is used in perspective projection, text effects, and image distortion.

Conclusion: Reflections and shearing are essential techniques in computer graphics for creating realistic scenes and applying transformations.

With the understanding of these concepts, you can create visually appealing and immersive graphics that captivate the audience.