Viewing pipeline - Computer Graphics

Viewing Pipeline in Computer Graphics

Viewing Pipeline in Computer Graphics

The viewing pipeline is a crucial concept in computer graphics that outlines the process of transforming three-dimensional (3D) objects into two-dimensional (2D) images for display on a screen. This pipeline consists of several stages, each responsible for different transformations and computations.

1. Modeling Transformation

The process begins with the creation of 3D models using mathematical representations such as polygons or curves. These models undergo modeling transformations, including translation, rotation, and scaling, to position and orient them appropriately in the virtual scene.

2. Viewing Transformation

Once the models are positioned, viewing transformation is applied to define the viewer's perspective. This transformation converts the 3D coordinates of objects into a view space, aligning them with the viewer's viewpoint.

3. Projection

Projection is the process of mapping the 3D scene onto a 2D plane. This step involves two main types of projections: perspective and orthographic. Perspective projection simulates how objects appear smaller as they move farther away, while orthographic projection maintains the same size for objects regardless of their distance from the viewer.

4. Clipping

Clipping removes any objects or parts of objects that lie outside the view frustum, which is the 3D region that is visible to the viewer. This ensures that only the relevant portions of the scene are rendered.

5. Scan Conversion

Scan conversion, also known as rasterization, converts the geometric primitives (such as lines or polygons) into pixel values on the screen. This process involves determining which pixels are covered by each primitive and assigning appropriate color values to them.

6. Hidden Surface Removal

Hidden surface removal techniques are used to determine which objects or parts of objects are occluded by others and should not be visible in the final image. This helps improve the realism and efficiency of rendering by eliminating unnecessary computations for hidden surfaces.

7. Shading and Lighting

Shading and lighting calculations are applied to determine the color and brightness of each pixel in the rendered image. These calculations take into account factors such as the position of light sources, surface materials, and the viewer's perspective to create realistic lighting effects.

8. Texturing

Texturing involves applying images or patterns to the surfaces of 3D objects to enhance their appearance and realism. This can include textures such as wood, metal, fabric, or even photographs mapped onto objects.

9. Display

Finally, the rendered image is displayed on the screen, completing the viewing pipeline. Modern graphics hardware and software employ various techniques to optimize rendering speed and quality, such as hardware-accelerated rendering and real-time rendering algorithms.

This overview of the viewing pipeline demonstrates the complex process involved in transforming 3D models into realistic images for display in computer graphics applications.